Deflectors are a temporary-use additional shield that is manually activated. The Deflector stays active until either its energy pool depletes or it absorbs the maximum damage it can handle. CRITICAL NOTE: Your weapons cannot fire while your Deflector is on, so it is best used when you're anticipating to get hit by a heavy weapon or missile salvo.
TIER | NAME | DAMAGE CAPACITY | DRAIN TIME | RECHARGE TIME | COST | Faction | SPECIAL |
---|---|---|---|---|---|---|---|
Mk1 | Deflector | 225 | 20s | 15s | 4,500 | None | None |
Mk2 | Deflector | 495 | 22s | 14s | 22,500 | None | None |
Mk3 | Deflector | 1,095 | 24s | 13s | 67,500 | None | None |
Mk4 | Deflector | 2,400 | 25s | 12s | 202,500 | None | None |
Mk5 | Deflector | 5,250 | 28s | 11s | 607,500 | None | None |
Mk6 | Deflector | 11,550 | 30s | 10s | 1,822,500 | None | None |
Mk1 | Rebound Deflector | 225 | 8s | 15s | 10,000 | None | Reflects energy projectiles, but not beams. |
Mk2 | Rebound Deflector | 495 | 9s | 14s | 50,000 | None | Reflects energy projectiles, but not beams. |
Mk3 | Rebound Deflector | 1,095 | 10s | 13s | 150,000 | None | Reflects energy projectiles, but not beams. |
Mk4 | Rebound Deflector | 2,400 | 10s | 12s | 450,000 | None | Reflects energy projectiles, but not beams. |
Mk5 | Rebound Deflector | 5,250 | 12s | 11s | 1,350,000 | None | Reflects energy projectiles, but not beams. |
Mk6 | Rebound Deflector | 11,550 | 12s | 10s | 4,050,000 | None | Reflects energy projectiles, but not beams. |
Mk1 | Ramming Deflector | 300 | 10s | 20s | 9,000 | Mercenary's Guild & Red Devil Cartel | Damage to: hull (60), shield (250), deflector (200) |
Mk2 | Ramming Deflector | 660 | 11s | 18s | 45,000 | Mercenary's Guild & Red Devil Cartel | Damage to: hull (90), shield (375), deflector (300) |
Mk3 | Ramming Deflector | 1,455 | 12s | 17s | 135,000 | Mercenary's Guild & Red Devil Cartel | Damage to: hull (135), shield (565), deflector (450) |
Mk4 | Ramming Deflector | 3,195 | 13s | 15s | 405,000 | Mercenary's Guild & Red Devil Cartel | Damage to: hull (200), shield (850), deflector (675) |
Mk5 | Ramming Deflector | 7,050 | 14s | 14s | 1,215,000 | Mercenary's Guild & Red Devil Cartel | Damage to: hull (300), shield (1275), deflector (1000) |
Mk6 | Ramming Deflector | 15,450 | 15s | 13s | 3,645,000 | Mercenary's Guild & Red Devil Cartel | Damage to: hull (450), shield (1900), deflector (1500) |
Mk1 | Shock Deflector | 450 | 15s | 60s | 5,500 | Merchant | Shock deflectors absorb twice the damage but recharge much slower |
Mk2 | Shock Deflector | 990 | 16s | 56s | 27,500 | Merchant | Shock deflectors absorb twice the damage but recharge much slower |
Mk3 | Shock Deflector | 2,175 | 17s | 51s | 82,500 | Merchant | Shock deflectors absorb twice the damage but recharge much slower |
Mk4 | Shock Deflector | 4,785 | 18s | 47s | 247,500 | Merchant | Shock deflectors absorb twice the damage but recharge much slower |
Mk5 | Shock Deflector | 10,500 | 18s | 44s | 742,500 | Merchant | Shock deflectors absorb twice the damage but recharge much slower |
Mk6 | Shock Deflector | 23,250 | 20s | 40s | 2,227,500 | Merchant | Shock deflectors absorb twice the damage but recharge much slower |
Mk4 | Greel Deflector | 2,400 | 25s | 10s | 202,500 (sell price only) | Greel Syndicate | This captured Greel Deflector recharges 20% faster than standard deflectors |
Mk5 | Greel Deflector | 5,250 | 28s | 9s | 607,500 (sell price only) |
Greel Syndicate | This captured Greel Deflector recharges 20% faster than standard deflectors |
Mk6 | Greel Deflector | 11,550 | 30s | 8s | 1,822,500 (sell price only) | Greel Syndicate | This captured Greel Deflector recharges 20% faster than standard deflectors |