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Commodities are items traded at stations. Each type use one storage unit at your ship.

Rebel Galaxy

Pricing and availability

The base price and availability of a commodity at a particular space station depends on the economy type of the station, and to a lesser extent on the planet type of the station. All stations within a system are affected by the system type, which can render some commodities unprofitable to trade within the system due to everyone selling or everyone buying. For contraband items, the ability to buy and sell depends on the type of government. Those base prices and availabilities can be greatly affected by certain events.

Pricing on a given visit depends strongly on availability and demand. When you trade with a space station, you change the availability and demand for the commodities you trade. Consequently, the prices will reflect your recent trading. The more you buy of a given commodity at a station, the fewer units will be available to buy on your next trip. That in turn translates into a higher price for that commodity. Similarly, the more you sell the lower the offered prices will be the next time. Production and consumption at a station occurs while you're traveling in warp, with one "day" occurring every minute or so of warp time, so there is a disadvantage to setting up a trade route where the stations are close together.

Basic necessities like food and water are in demand almost everywhere that isn't producing them, but for other commodities traders generally should expect some challenge in finding buyers who are offering good prices. Some items might not be in demand anywhere in your current system, much less at a good price. If you "buy low" just because you see a bargain even though you don't have a buyer lined up, you may end up being forced to sell at a loss in order to make space in your hold for profitable items.

Trade Hubs, Criminal stations, and Diplomatic stations are supply points that rarely buy anything from you at a decent price. Trade Hubs offer a wide range of commodities at modestly reduced prices. Criminal stations specialize in supplying contraband and some of the more expensive commodities. Diplomatic stations typically offer just a few of the more expensive commodities but with better volume and pricing than you might find elsewhere. Impoverished stations usually offer a limited selection from a wide range of commodities at relatively low prices, but they also might buy a few low-cost or contraband products.

Some commodities can be obtained through mining. A few are almost always obtained through mining because they aren't produced by any station (although piracy remains an alternative source for everything).

Contraband

Four commodities are considered contraband. Depending on the government type, a station may or may not allow trade in a particular contraband item. Some events will cause a station to temporarily permit trade in a contraband product that normally wouldn't be allowed there. For example, a station orbiting a planet that's experiencing a War event will have Live Organs available at a low price and a very strong demand for Bio-Waste, even if those commodities normally aren't traded at that station.

There is no penalty for having contraband in your hold while docked at any station. However, the militia forbids transportation of all forms of contraband. If you're caught transporting contraband, the militia will turn hostile if you don't jettison it. If you'd merely found the stuff floating in space and tractored it in, it's no big loss to jettison it. But if you're buying the contraband, you might want to invest in a Smuggler's Hold at an Outsider-run station. (In an unsurprising bit of hypocrisy, Militaristic stations are major suppliers of all types of contraband.)

Narco-Cola can be the most difficult contraband to find buyers for. Outside of huge celebration or militia embargo events, only Anarchy and Democratic stations permit trade in Narco-Cola.

Traders

Traders met in space can often be hailed. They might be willing to sell or buy something, but what they choose to sell or buy, and how much, is up to them. The prices they offer are usually among the best to be found anywhere, but it's still possible to buy something from them that proves nearly impossible to sell at a profit in the current system.

Some players advocate jettisoning any products that you don't want the trader to offer to buy, before you initiate contact. After you've finished selling what you did want to sell, you can tractor the jettisoned products back in. A few players go beyond that by pirating the sold goods back from the trader.

Commodity Market price display

There are two price columns shown on the Commodities Market screen at a space station. They aren't completely intuitive.

The first column, labeled "Price," is always active. It always shows the price the station will let you buy the commodity at, even though they might not actually have any stock for you to buy at the moment. The station will buy from you at a 5% discount off of that price. If you currently have stock in your ship, that discounted price is shown in the second column, "Sell Price." That seems straightforward enough.

Here's the more complicated part. The pricing applies to the goods when you entered the market. Stock originally from the station and stock originally from your ship are valued differently, and the pricing difference applies to the stock itself, not to the transaction. So, if you sell 10 units of something you brought into the market and buy them back in the same visit, you'll pay the same discounted amount to buy them back as you got paid for them. Similarly, if you buy 10 units of something and sell them back to the station in the same visit, you'll receive a 100% refund, even if the "Sell Price" suggests otherwise. This works entirely to your benefit, preventing you from losing money if you're dithering around about what to sell and what to buy (or if you accidentally hit the wrong key or button). Once you leave the market, even if you don't leave the station, the deal is complete and the price difference will apply the next time you enter the market.

The pricing history graph shows the station prices over the past 15 days or so (a "day" is around one minute of warp time). A green triangle shows the highest value during that period, while a red triangle shows the lowest. A straight line shows the current system average, which isn't necessarily the system average on the earlier dates.

Green prices are higher than the system average: probably a good time to sell.

Red prices are lower than the system average: maybe a good time to buy.

Item's price with (!): it's being affected by the current station event, shown at the left, so take advantage of this. You might just be able to buy up a few choice items before an event closes and sell them for great profit in another station.

System Average price

Traders are cautioned not to rely too heavily on the reported "system average" price for making buy/sell decisions. The system average can differ significantly from the prices that you'll actually experience, especially for the higher-priced commodities. The wise trader will canvass their intended trade area to determine which stations offer the best prices (buy or sell) on which commodities.

The system average price is based on prices across all space stations in the game. The other systems can vary in the demand and production of some commodities. As an example, Pure Water is in very strong demand in volcanic and desert systems, and that can drive its system average price up well beyond what anyone in your current system will actually offer. Those inflated average prices can sucker the inexperienced trader into buying goods that they can't sell at a profit anywhere nearby.

A related issue is that if you're in a system with high production, and therefore low costs, for a product, you may not be able to find any place to sell it at the system average price anywhere in your system. For example, if you're in an agricultural system ("system is known for its abundant foodstuffs, but is technologically poor"), don't expect to find any stations offering the system average price for Soy Paste or Yikyak Meat. This particular issue doesn't affect the starting system, but it can become a factor once you start jumping to other systems. The sector map tells you what economic type each system is.

Station events in progress have a big effect on pricing, but you can't see what events are active outside of your current system.

Finally, the prices reported are the prices a station would offer to sell the commodity for, if it had any. You'll be offered only 95% of that price for any stock you bring in. That's not a major factor, but sometimes the difference between 1000 credits and 950 credits can matter.

List of commodities

In the Top Sellers column, (D), (C), (I), and (TH) mean Diplomatic, Criminal, Impoverished, and Trade Hub sources respectively.

Commodity Price Legal? Description Top Buyers Top Sellers
Bio Waste 200 No No one wants that crap in their station. Agrarian (C,I) Militaristic
Live Organs 17,500 No Not *necessarily* questionably obtained... Mining, Scientific (D,C,I,TH) Prison, Militaristic
Narco-Cola 2,540 No Dangerous, illegal drugs... in delicious cola form! Impoverished, Leisure (C) Prison, Militaristic
Space Slaves 7,633 No Human and alien indentured servants. Impoverished, Agrarian (C) Prison, Militaristic
Religious Tracts 81 Yes Do you have a moment to discuss your personal belief systems? No? Hey, come back! Impoverished, Prison (TH) Manufacturing
Soy Paste 57 Yes 'Hooray! Every kid loves Soy Paste!' Impoverished, Manufacturing (TH) Agrarian, Bureaucratic
Yikyak Meat 324 Yes Savory, low contaminant*, zero-gravity meat. (*Contaminants usually within legal ranges.) Mining, Prison (TH) Agrarian
Tachyon Salt 11,000 Yes Even Soy Paste tastes good with Tachyon Salt! (D,C,I,TH) Agrarian, Scientific
Greel Whiskey 2,094 Yes Greel Whiskey is the finest in the galaxy. Too bad they can't stomach it themselves. Leisure, Militaristic, Prison (D,C,I,TH) Agrarian, Bureaucratic
Nuts and Bolts 127 Yes Screws and Fasteners. Latches and Toggles. Flanges and Gaskets. Agrarian, Militaristic (I,TH) Manufacturing, Prison
Ceramic Plating 1,050 Yes Ceramic Matrix Composites- Stronger than Obtanium. Mining, Bureaucratic (I,TH) Manufacturing, Scientific
Munitions 500 Yes Those who hammer their guns into plowshares will plow for those who do not. Mining, Militaristic (I,TH) Manufacturing
Nano-Fibers 4,140 Yes ... and Pico-Fibers, and maybe even smaller fibers. Mining, Bureaucratic (I,TH) Scientific, Prison
Metallic Ore 69 Yes Looks like a pile of rocks. Manufacturing (I,TH) Mining
Obtanium 730 Yes Turns out it wasn't too hard to find after all. Manufacturing (TH) Mining
Gold Ingots 5,161 Yes Gold maintains its value across all systems and races. Manufacturing (C,I,TH) Mining
Meteoric Diamonds 15,200 Yes Critical to the production of laser weaponry. And looks good in jewellery. Manufacturing, Leisure (D,I,TH) Mining
Pure Water 13,000 Yes It's cheaper to just drink Narco-Cola. Scientific (D,I,TH) Agrarian, Leisure
Data Cubes 3,250 Yes 5D Holofilms require a lot of storage. Scientific (I,TH) Bureaucratic
Robots 1,936 Yes You don't want to stand too close to a robot arm; it can turn your head to mush. Scientific, Militaristic (I,TH) Manufacturing, Bureaucratic
Alien Artifacts 20,400 Yes Ancient relics found on distant worlds, their properties unknown. Scientific, Bureaucratic (D,C,I,TH) Manufacturing, Prison
Designer Clothes 9,250 Yes As worn by your favorite Holo-Stars. Leisure, Bureaucratic (D,I,TH) Prison
Intellectual Property 1,440 Yes We order it by the ton now. Bureaucratic (C,I,TH) Scientific, Leisure
Progenitor Shard 43,016 Yes Certain Annihilation. Probably should sell it somewhere.
Face of Gozu 59,000 Yes Chunk of Tetrahedrite. I don't know, but looks just like the face of Gozu, don't you think?
Antimatter Speck 70,500 Yes Crystalline Asteroid Origin. Valued mostly for applications associated with certain sexual practices.

In theory, there should be a profitable trade loop from Agrarian to Mining to Manufacturing and back to Agrarian (with Nuts and Bolts). In practice, however, setting up such a loop often is impossible due to not having all three station types in the system.

Effect of Events on prices

Commodity Mine Archeological
Find
Arms
Race
Crime
Wave
Economic
Boom
Famine Huge
Celebration
Korian Invasion Korian Siege Militia Embargo Market
Glut
Mining
Rush
Tech
Boom
War
Bio Waste - - - Down - - - - Blocked Up - - Up Up
Live Organs - - - Down - - - Up Blocked Up - - - -
Narco-Cola - - - - - - Up - Blocked Up - - - -
Space Slaves - - - Down - Down - - Blocked Up - Up - -
Alien Artifacts Yes Down - - - - - Up Blocked Up - - - -
Antimatter Speck Yes - - - - - - Up Blocked Up - - Up -
Ceramic Plating - - Up - Up - - Up Blocked Up Down - Down -
Data Cubes - - - - Up - - Up Blocked Up Down - Down -
Designer Clothes - - - - - - Up Up Blocked Up Down - - -
Face of Gozu Yes - - - - - - Up Blocked Up - - - -
Gold Ingots Yes - - - - - - Up Blocked Up Down Down - -
Greel Whiskey - - - - - - Up Up Blocked Up Down - - -
Intellectual Property - Down - - Up - - Up Blocked Up Down Up Up Up
Metallic Ore Yes - - - - - - Up Blocked Up Down Down - -
Meteoric Diamonds Yes - - - - - Up Up Blocked Up Down Down - -
Munitions - - Up - - - - Up Blocked Up Down - - Up
Nano-Fibers - - - - Up - - Up Blocked Up Down - Down -
Nuts and Bolts - - Up - Down - - Up Blocked Up Down - - Up
Obtanium Yes - - - - - - Up Blocked Up Down Down - -
Progenitor Shard - - - - - - - Up Blocked Up - - - -
Pure Water Yes - - - - - - Up Blocked Up Down Up Up -
Religious Tracts - Down - - - - - Up Blocked Up - - - -
Robots - - Up - Down - - Up Blocked Up Down Up Down Up
Soy Paste - - - - - Up - Up Blocked Up - - - -
Tachyon Salt Yes - - - Down Up Up Up Blocked Up Down - Up -
Yikyak Meat - - - - - Up - Up Blocked Up Down - - -

Effect of System Type on prices

The whole-system effects of the system type can be quite powerful. Traders can expect little chance of profitably trading any of the affected commodities within the system, except perhaps during an event.

Inter-system traders might observe that no system type has a special desire for luxuries. For trafficking high-value freight between systems, it might be better to stick to salt, water, and diamonds.

In the following table:

  • Food is Soy Paste and Yikyak Meat
  • Salt is Tachyon Salt
  • Water is Pure Water
  • Minerals are Metallic Ore, Obtanium, Gold Ingots, and Meteoric Diamonds
  • Luxuries are Designer Clothes and Greel Whiskey
System type Food Salt Water Minerals Luxuries Notes
Criminal backwater - - - - - This is the starter system
Isolated - - - - - This is Charon, the final system
Healthy for trade - - - - -
Abundant foodstuffs Down Down - Up -
Rich in minerals Up Up - Down -
Arid desert Up Down Up Down -
Water and pleasure Down - Down Up Down Soy prices are down but not yikyak
Barren and volcanic Up - Up Down -
Frozen wasteland Up Up - Down -

The danger level of a system has no effect on commodity prices. If the prices scaled with bounties and mission rewards, hauling product from the Mk2 starter system to a Mk6 system would make a trader rich fairly quickly. It also means that trading isn't of much value in the more dangerous systems, because bounties and missions pay so much more there.

Effect of Planet Type on prices

For space stations that are orbiting a planet, the geology of the planet will affect the prices. Outpost and Guild stations aren't associated with planets, so this information doesn't apply to them.

The columns are presented in order by how common each type is. Actual distribution can vary quite a bit between individual games, but on average out of 16 planets you might expect 4 will be Glaciated, 4 will be Desert, 3 will be Gas GIant, and 2 will be Geometallic, with one each of Geothermal, Pelagic, and Barren. Terrestrial planets are rare and many games won't have even one of them. It's said that there's yet one more planet type, Geocrystalline, but either that type is mythical or those planets are incredibly rare.

The Economy and Planet Type effects for a given station and commodity might be opposite, in which case they'll tend to cancel each other out to some extent. One effect or the other probably will "win," but the resulting effect will be weaker than normal.

A table entry of "Volatile" indicates that the effect depends on whether that station is selling or buying. If the station is selling, they might have more stock and ask lower prices. If the station is buying, the offered prices might be increased. (As of this writing, the behavior of "volatile" combinations hasn't been verified.)

Commodity Glaciated Desert Gas Giant Geometallic Geothermal Pelagic Barren Terrestrial
Bio Waste Up Up Up - Down Down Down Down
Live Organs Up - Down Down Down Up Up Down
Narco-Cola - Down Down Down Up Up - Down
Space Slaves Up - Down Down Up Down Down Down
Alien Artifacts Down Down Down Up Down Down Volatile Down
Antimatter Speck - - - - - - - -
Ceramic Plating Up - Up Up Up Up - -
Data Cubes - - Up - Up Up - Up
Designer Clothes Up - Down Down Down Up - Down
Face of Gozu - - - - - - - -
Gold Ingots Up - Up Down Up Up Down Up
Greel Whiskey Up Down Down Down Down Up Up Down
Intellectual Property - - Down Down Up Volatile Up Down
Metallic Ore Up Up Up Down - Up Down -
Meteoric Diamonds Up Up Down Down Down Up Down Up
Munitions Up Up Up Up Up Up Down Volatile
Nano-Fibers Up Up Up Up Up Up Down Up
Nuts and Bolts Up - Up Down - Up - -
Obtanium Up Up Up Down Up Up Down Up
Progenitor Shard - - - - - - - -
Pure Water Down Up Up Up Up Down Up Down
Religious Tracts - Volatile Down Down Up Down Down Down
Robots Up Up Up Volatile Up Up - -
Soy Paste Up Up Down Down Down Down Down Down
Tachyon Salt Up Down Down Down Down Up Up Up
Yikyak Meat Up Up Down Down Down - Down Down

Rebel Galaxy Outlaw

Name Price
Steel 455
Holovids 1080
Components 683
Soy paste 553
Robot Modules 813
Robot Workers 2250
Robot Warriors 3375
Multi-player Games 1620
Hitchcock Coronas 936
Data Cubes 1890
Ceramics 1260
Holovangelism Vids 1440
Religious Tracts 520
Fine Art 3888
Devotional Art 2160
Nano-Fibers 1890
Pure Water 3150
Designer Clothes 2592
Dry-aged YikYak 1530
Sushi-grade Starfish 2295
Greel Whiskey 2160
Antimatter Speck 6468
Progenitor Shard 17910
Obtanium Ore 2700
Anomalies 4725
Gold ore 1800
Diamonds 1138
Iron ore 650
Alien Fossils 4622
Alien Specimens 12798
Alien Artifacts 19197

Contraband

Name Price
Human Organs 12200
Bio-Weapons 3600
Scag 3015
Explosives 2400
Counterfeit Goods 1965
Narco-Cola 1100
Vat-Grown Tissues 975
Black-Market Weapons 900
Stolen Freight 700
Void 4500
Hijacked Valuables 3000
Thralls 2600
Human Transplants 8200

List of Commodities

Commodity List Found So Far As Of Version 1.14 Price May Vary
Name Legality System Location Affiliation Amounts Unit Price Market Price
Hijacked Valuables Illicit Alabama Arbuthnott Independent 15+ 1756 3000
Pulp Novels Alabama Arbuthnott Independent 157 390
Void Illicit Alabama Arbuthnott Independent 3394 4500
Devotional Art Arizona Buckeye Independent 1477 2160
Holoavangelism Vids Arizona Buckeye Independent 1047 1440
Religious Tracks Arizona Buckeye Independent 5+ 356 520
Devotional Art Arizona Flagstaff Independent 5+ 812 2160
Fine Art Arizona Flagstaff Independent 5+ 1373 3888
Religious Tracks Arizona Flagstaff Independent 5+ 280 520
Multi-Player Games Backbone Anders Tech
Processors Backbone Anders Tech Independent 1425 2835
Robot Warriors Backbone Anders Tech Independent 2612 3375
Anomalies Backbone Ridley Independent 2147 4725
Obtanium Ore Backbone Ridley Independent 2097 2700
Pure Water Backbone Ridley Independent 2232 3150
Greel Whiskey Backbone Venger Outpost Independent 1811 2160
Human Transplants Illicit Backbone Venger Outpost Independent 5447 8200
Datacubes Carolina Charleston Tech Independents 1223 1890
Holovids Carolina Charleston Tech Independents 767 1080
Data Cubes Carolina Spartanburg Commonwealth 918 1890
Robot Modules Carolina Spartanburg Commonwealth 583 813
Diamonds Colorado Boulder Tech Commonwealth 735
Holovids Colorado Boulder Tech Commonwealth 626
Pure Water Colorado Boulder Tech Commonwealth 2139
Alien Specimens Colorado Port Denver Independent 6213 12798
Pure Water Colorado Port Denver Independent 10+ 1904 3150
Designer Clothes Hampton Cordell Independent 1699 2592
Counterfit Goods Illicit Dakota Astoria Independent 1488 1965
Soy Paste Dakota Astoria Independent 351 553
Sushi-Grade Starfish Dakota Astoria Independent 1426 2295
Narco-Cola Illicit Dakota Darius Junction Red Devils
Scag Illicit Dakota Darius Junction Red Devils
Hitchcock Coronas Derringer Backfire Independent 5+ 532 936
Religious Tracks Derringer Backfire Independent 5+ 367 520
Alien Fossils Discouragement Morgan Station Independent 2952 4622
Diamonds Discouragement Morgan Station Independent 617 1138
Iron Ore Discouragement Morgan Station Independent 472 650
Antimatter Speck Discouragement Velos Casino Independent 4857 6468
Stolen Freight Illicit Discouragement Velos Casino Independent 382 700
Hijacked Valuables Illicit Dutch Calpurina Station Independent 5+ 3000
Nano-Fibers Dutch Calpurnia Station Independent 1890
Human Organs Illicit Gore Virian Red Devils
Scag Illicit Gore Zadar Independent 1892 3015
Obtanium Ore Gore Zadar Independent 2319 2700
Anomalies Gore Zadar Independent 3245 4725
<unknown> Gore Virian Station Red Devils
<unknown> Juarez Jesse's Den DoubleJacks
<unknown> Juarez Jesse's Den DoubleJacks
Alien Fossils Juarez Loreto Independent 2717 4622
Gold Ore Juarez Loreto Independent 1305 1800
Stolen Freight Ilicit Juarez Loreto Independent 439 700
Ceramics Kansas Lola Independent 826
Steel Kansas Lola Independent 256
Gold Ore Kansas Topika Commonwealth 1322
Iron Ore Kansas Topika Commonwealth 406
Obtanium Ore Kansas Topika Commonwealth 1704
Greel Blue Label Kansas Wichita Distillery Independent 1896
Greel Whiskey Kansas Wichita Distillery Independent 1655
<unknown> LIttlehope Clanton Red Devils
Diamonds Louisiana Tallulah Independent 814 1138
Gold Ore Louisiana Tallulah Independent 5+ 1159 1800
Iron Ore Louisiana Tallulah Independent 315 650
Multi-Player Games Louisiana Lafayette Tech Independent 1151 1890
Pulp Novels Louisiana Lafayette Tech Independent 5+ 182 390
Components Louisiana Lafayette Tech Independent 10+ 369 683
Data Cubes Louisiana Lafayette Tech Independent 1151 1890
Narco-Cola Illicit Merlin Blacknight Red Devils 968 1100
Stolen Freight Illicit Merlin Blacknight Red Devils 380 700
Alien Fossils Merlin Pellinore Outpost Independent 2655 4622
Stolen Freight Illicit Merlin Pellinore Outpost Independent 459 700
Dry-Aged Yikyak Mississippi Manatchie Independent 831
Greel Whiskey Mississippi Manatchie Independent 884 2160
Red Star Beer Mississippi Manatchie Independent 635
Sushi-Grade Starfish Mississippi Manatchie Independent 10+ 1321 2295
Robot Workers Missouri Joplin Independent
Robotics Missouri Joplin Independent
Dry-Aged Yikyak Missouri Port Jefferson Commonwealth 677 1530
Soy Paste Missouri Port Jefferson Commonwealth 371 553
Components Missouri Port Ozark Commonwealth 563 683
Robot Modules Missouri Port Ozark Commonwealth 593 813
Ceramics Montana Chinook Refinery Independent 847 1260
Dry-Aged Yikyak Montana Port Belgrade Independent 10+ 969 1530
Soy Paste Montana Port Belgrade Independent 10+ 311 553
Sushi-Grade Starfish Montana Port Belgrade Independent 1368 2295
No Exports Exchange Only Montana Ravalli Cnter Commonwealth
Exchange Only Nevada NueVegas Casino Independent
Exchange Only Nevada Sparks Casino Independent
Red Star Beer New Mexico Hobbes Station Independent
Data Cubes Nimpoo Stantz Mfr Commonwealth 1608 1890
Robot Modules Nimpoo Stantz Mfr Commonwealth 428 813
Robot Workers Nimpoo Stantz Mfr Commonwealth 1801 2250
Robotic Warriors Nimpoo Stantz Mfr Commonwealth 1774 3375
Alien Fossils Rockfarming Granite Independent 2313 4622
Black Market Rockfarming Granite Independent
Iron Ore Rockfarming Granite Independent 348 650
Black-Market Weapons Illicit Rockfarming Shanksville Red Devils 629 900
Human Organs Illicit Rockfarming Shanksville Red Devils 5750 12200
Pulp Novels Rockfarming Shanksville Red Devils 307 390
Holovids Sexton Crow's Nest Independent 728 1080
Pulp Novels Sexton Crow's Nest Independent 5+ 267 390
Alien Artifacts Slaughter Chancey Mining Independent
Alien Specimens Slaughter Chancey Mining Independent 9060 12798
Alien Fossils Slaughter Chancey Mining Independent 2951 4622
Vat-Grown Tissues Illicit Slaughter Harbringer Exchange Independent 5566 3000
Nano-Fibers Slaughter Harbringer Exchange Independent 1288 1890
Vat-Grown Tissues Illicit Slaughter Harbringer Exchange Independent 2233 3000
<unknown> Sweetland Chapel Outpost -Inviolates
Devotional Art Sweetland parhelion Mfrs Independent 1380 2160
Holovangelism VIds Sweetland Parhelion Mfrs Independent 962 1440
Human Transplants Illicit Sweetland Parhelion Mfrs Independent 8200
Human Transplants Illicit Sweetland Parhelion Mfrs Independent 4861 8200
Robot Warriors Sweetland parhelion Mfrs Independent 2167 3375
Counterfit Goods Illicit Taggart Noir Red Devils
Scag Illicit Taggart Noir Red Devils 4529 3015
Counterfit Goods Illicit Taggart Rasmussen Independent 1110 1965
Holovids Taggart Rasmussen Independent 757 1080
Void Illicit Taggart Rasmussen Independent
Bio-Weapons Illicit Tennessee Jellico Outpost Red Devils
Gold Ore Texas Amarillo Commonwealth 1009 1800
Obtanium Ore Texas Amarillo Commonwealth 2411 2700
Pure Water Texas Amarillo Commonwealth 2554 3150
Dry-Aged Yikyak Texas Austin Commonwealth 619 1530
Red Star Beer Texas Austin Commonwealth 746 780
Soy Paste Texas Austin Commonwealth 349 553
Gold Ore Texas Lubbock Commonwealth 1380 1800
Iron Ore Texas Lubbock Commonwealth 512 650
Obtanium Ore Texas Lubbock Commonwealth 2011 2700
Diamonds Texas Nacodoches Commonwealth 683 1138
Iron Ore Texas Nacodoches Commonwealth 461 650
Obtanium Ore Texas Nacodoches Commonwealth 2188 2700
Robot Modules Thibodaux Bonnaire Mfrs Independent 647 813
Robot Workers Thibodaux Bonnaire Mfrs Independent 1100 2250
Stolen Freight Illicit Thibodaux Bonnaire Mfrs Independent 389 700
Narco-Cola Illicit Tibodaux Dante Red Devils 514 1100
Stolen Freight Illicit Tibodaux Dante Red Devils 473 700
Devotional Art Tombstone Port Hickok Independent 1572 2160
Holovangelism VIds Tombstone Port Hickok Independent 1152 1440
Religious Tracks Tombstone Port Hickok Independent 352 520
Designer Clothes Utah Provo Station Commonwealth 1558 2592
Pulp Novels Utah Provo Station Commonwealth 285 390
Anomalies Utah Tremonton Commonwealth 3712 4725
Diamonds Utah Tremonton Commonwealth 828 1138
Obtanium Ore Utah Tremonton Commonwealth 2109 2700
<unknown> Vacaville Redreaver Red Devils
Black Market Hitchcock Alfred Independent N/A N/A
Hijacked Valuables Hitchcock Alfred Independent 1611 3000
Hitchcock Coronas Hitchcock Alfred Independent 20+ 564 936
Alien Specimens Hitchcock Fontaine Mining Independent 6003 12798
Gold Ore Hitchcock Fontaine Mining Independent 10+ 699 1800
Obtanium Ore Hitchcock Fontaine Mining Independent 2085 2700
Dry-aged Yikyak Hitchcock Hedren Commonwealth 1417 1530
Sushi-grade Starfish Hitchcock Hedren Commonwealth 1743 2295
Greel Blue Label Hitchcock Hedren Commonwealth 10+ 1138 3240
Black Market Medicine Hat Dautry Outpost Independent N/A N/A
Stolen Freight Medicine Hat Dautry Outpost Independent 416 700
Processors Medicine Hat Dautry Outpost Independent 1990 2835
Robot Warriors Medicine Hat Dautry Outpost Independent 2554 3375
Components Medicine Hat Callahan Mfr Commonwealth 10+ 332 683
Robot Workers Medicine Hat Callahan Mfr Commonwealth 5+ 1408 2250
Robot Warriors Medicine Hat Callahan Mfr Commonwealth 5+ 2343 3375
Religious Tracks 1167-C 872-D Independent 361 520
Devotional Art 1167-C 872-D Independent 1851 2160
Fine Art 1167-C 872-D Independent 3029 3888
Nano-Fibers Laredo Rutherford Independent 10+ 1446 1890
Steel Laredo Saguard Refindery Independent 330 455
Ceramics Laredo Saguard Refindery Independent 843 1260
Nano-Fibers Laredo Saguard Refindery Independent 1171 1890
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